Cognitive generator to interpret fuzzy values

The game approaches are rather popular in many applications, where a collective of automata is used. In the present paper the game involves a group of learning finite automata. The game is played sequentially with one automaton at a time, the result of the game defines next automaton to be played with. The goal of this game to provide some measuring system that is a reminiscent of collecting statistics in Probability Theory but in a different manner. For measuring of an unknown membership value a new concept has been introduced called Cognitive Generator which transforms a fuzzy singleton to ordinary crisp logic value. Considerations on various types of axiomatic approaches show that the Cognitive Generator, as well as our Evidence Combination Axiomatic, belongs to one class of axiomatic theories, which may be used in applications directly. Some programming examples aimed to illustrate our general approach. © Springer International Publishing AG 2018.

Authors
Language
English
Pages
26-33
Status
Published
Volume
679
Year
2018
Organizations
  • 1 Institute for Information, Transmission Problems of RAS, Moscow, Russian Federation
  • 2 RUDN University, Moscow, Russian Federation
Keywords
Automata game; Axiomatic approach; Cognitive generator; Fuzzy singleton; Fuzzy value; Fuzzy value measuring; PFS; PRNG; Pseudorandom numbers; T-norm
Date of creation
19.10.2018
Date of change
19.10.2018
Short link
https://repository.rudn.ru/en/records/article/record/7058/
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