Design and software architecture of buffering mechanism for peer-to-peer streaming network simulation

The rapid development of P2P technologies and appearing scope of applications involving it will help to solve a lot of optimization problems and improve the QoS for data delivery services. This paper is an extension of previous papers devoted to modelling P2P media streaming service and describes the design and simulation software architecture of P2P streaming network with buffering mechanism for a single media stream. We consider mathematical model in the form of discrete Markov chain taking into account the so-called lag-the time delay of data transfer between peers, download strategies and possible peer groups according to distances between them. Program algorithm is presented using UML activity diagram and the simulation results are shown. © ECMS Valeri M. Mladenov, Petia Georgieva, Grisha Spasov, Galidiya Petrova (Editors).

Authors
Publisher
European Council for Modelling and Simulation
Language
English
Pages
682-688
Status
Published
Year
2015
Organizations
  • 1 Applied Probability and Informatics Department, Peoples' Friendship University of Russia, Miklukho-Maklaya str., 6, Moscow, 117198, Russian Federation
  • 2 Federal Research Center Computer Science and Control, Russian Academy of Sciences, Vavilova, 44-1, Moscow, 119333, Russian Federation
Keywords
Buffer's occupancy; Markov chain model; P2P network; Simulator; Streaming
Date of creation
19.10.2018
Date of change
24.02.2021
Short link
https://repository.rudn.ru/en/records/article/record/4759/
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