Gamification as a field landmark in educational research

In their editorial review, the JLE editors consider the concept of gamification, its spread in higher education research, and relevance at present. The authors analyse the current Scopus statistics to prove the prominence of the theme for researchers. The JLE scope can be further enriched via more studies on gamification in higher education and games in learning at large. The editorial may prompt the potential authors to proceed with more profound research in gamification learning techniques applicable to education. © 2019 National Research University Higher School of Economics. All rights reserved.

Авторы
Номер выпуска
3
Язык
Английский
Страницы
4-10
Статус
Опубликовано
Том
5
Год
2019
Организации
  • 1 Moscow State Institute of International Relations, MGIMO University, 76 Pr. Vernadskogo, Moscow, 119454, Russian Federation
  • 2 National Research University, Higher School of Economics, Peoples’ Friendship University of Russia (RUDN University), National Research University Higher School of Economics, 26 Shabolovka, Moscow, 119049, Russian Federation
Ключевые слова
Flow theory; Game; Game-based learning; Gamification; Gamified app; Student engagement; Virtual environment
Дата создания
24.12.2019
Дата изменения
24.12.2019
Постоянная ссылка
https://repository.rudn.ru/ru/records/article/record/55420/
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