PROGNOSES OF USING ARG AS A TOOL TO POPULARIZE CULTURAL PROJECTS VIA GAMIFICATIONOF THE PROCESS OF INTERACTION

This paper focuses on the concept of alternate reality game (ARG). It describes the key components of the phenomenon and its historical development. Further, the article offers options for using ARG in the development of cultural projects, as well as provides a basis for the academicization of the phenomenon.

Авторы
Язык
Английский
Страницы
223-228
Статус
Опубликовано
Год
2023
Организации
  • 1 RUDN University
Ключевые слова
media studies; new media; cultural projects; augmented reality (AR); alternate reality game (ARG)
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