Towards Time-Optimal Any-Angle Path Planning With Dynamic Obstacles

Path finding is a well-studied problem in AI, which is often framed as graph search. Any-angle path finding is a technique that augments the initial graph with additional edges to build shorter paths to the goal. Indeed, optimal algorithms for any-angle path finding in static environments exist. However, when dynamic obstacles are present and time is the objective to be minimized, these algorithms can no longer guarantee optimality. In this work, we elaborate on why this is the case and what techniques can be used to solve the problem optimally. We present two algorithms, grounded in the same idea, that can obtain provably optimal solutions to the considered problem. One of them is a naive algorithm and the other one is much more involved. We conduct a thorough empirical evaluation showing that, in certain setups, the latter algorithm might be as fast as the previously-known greedy non-optimal solver while providing solutions of better quality. In some (rare) cases, the difference in cost is up to 76%, while on average it is lower than one percent (the same cost difference is typically observed between optimal and greedy any-angle solvers in static environments). Copyright © 2021, Association for the Advancement of Artificial Intelligence (www.aaai.org). All rights reserved.

Authors
Publisher
AAAI press
Language
English
Pages
405-414
Status
Published
Volume
2021-August
Year
2021
Organizations
  • 1 Federal Research Center for Computer Science and Control of Russian Academy of Sciences, Russian Federation
  • 2 HSE University, Russian Federation
  • 3 Peoples’ Friendship University of Russia (RUDN University), Russian Federation
Keywords
Graph theory; AS graph; Dynamic obstacles; Graph search; Initial graph; Optimal algorithm; Optimality; Path finding; Short-path; Static environment; Time-optimal; Motion planning
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