Gamification as a field landmark in educational research

In their editorial review, the JLE editors consider the concept of gamification, its spread in higher education research, and relevance at present. The authors analyse the current Scopus statistics to prove the prominence of the theme for researchers. The JLE scope can be further enriched via more studies on gamification in higher education and games in learning at large. The editorial may prompt the potential authors to proceed with more profound research in gamification learning techniques applicable to education. © 2019 National Research University Higher School of Economics. All rights reserved.

Authors
Number of issue
3
Language
English
Pages
4-10
Status
Published
Volume
5
Year
2019
Organizations
  • 1 Moscow State Institute of International Relations, MGIMO University, 76 Pr. Vernadskogo, Moscow, 119454, Russian Federation
  • 2 National Research University, Higher School of Economics, Peoples’ Friendship University of Russia (RUDN University), National Research University Higher School of Economics, 26 Shabolovka, Moscow, 119049, Russian Federation
Keywords
Flow theory; Game; Game-based learning; Gamification; Gamified app; Student engagement; Virtual environment
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