Recognition of graphic patterns: Part I

A description of the process of recognition of graphic objects in real-time systems is considered. The recognition process relies on a property vector representation form developed by the author of this paper. Several recognition methods based on the suggested form are presented, and recognition errors are defined.

Authors
Number of issue
1
Language
Russian
Pages
138-144
Status
Published
Year
2004
Organizations
  • 1 Russian People's Friendship Univ., ul. Miklukho-Maklaya 6, Moscow, 117198, Russian Federation
Keywords
Analysis; Computer graphics; Errors; Pattern recognition; Real-time systems; Object recognition
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