Digital Gamification Technologies in the Information and Service Infrastructure of Modern Russia: Youth Dimension

Abstract: The role of digital gamification in the development of the information and service infrastructure of modern Russia is considered. The main approaches to the study of the phenomenon of gamification are analyzed. The effects of using the tools of game mechanics and principles in the social and political communications of young people are presented in detail. The theoretical grounds for measuring the use of information and communication game elements to adjust the political behavior of the youth audience are proposed. Particular attention is paid to the potential of gamification in promoting traditional values, forming a patriotic agenda and strengthening the information and technological sovereignty of the country. © Allerton Press, Inc. 2025.

Авторы
Aleinikov Andrei V. 1 , Maltseva Daria A. 1, 2 , Fedotov Daniil A. 1
Номер выпуска
1
Язык
English
Страницы
31-37
Статус
Published
Том
52
Год
2025
Организации
  • 1 Saint Petersburg State University, Saint Petersburg, Russian Federation
  • 2 RUDN University, Moscow, Moscow Oblast, Russian Federation
Ключевые слова
digitalization; game; gamification; gaming technologies; information; information risks; mediatization; youth
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