PROGNOSES OF USING ARG AS A TOOL TO POPULARIZE CULTURAL PROJECTS VIA GAMIFICATIONOF THE PROCESS OF INTERACTION

This paper focuses on the concept of alternate reality game (ARG). It describes the key components of the phenomenon and its historical development. Further, the article offers options for using ARG in the development of cultural projects, as well as provides a basis for the academicization of the phenomenon.

Language
English
Pages
223-228
Status
Published
Year
2023
Organizations
  • 1 RUDN University
Keywords
media studies; new media; cultural projects; augmented reality (AR); alternate reality game (ARG)
Date of creation
11.07.2024
Date of change
11.07.2024
Short link
https://repository.rudn.ru/en/records/article/record/156458/
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