This paper deals with the technology of Augmented Reality and other innovative e- learning tools for educational purposes. In the age of the development of modern technologies, it is necessary to include the usage of gadgets in educational processes together with modern e-learning technologies, to make the routine of school life interesting and memorable, so that students feel like active participants in the educational process.The authors have created a textbook that allows students to learn the sights of the studied language in a lively, exciting way, to feel the atmosphere of English society, by plunging them into the virtual world of real England.The authors are confident that this innovative textbook will increase the effectiveness of education and dispense the flow of information as current, 21st century students, are less able to absorb huge amounts of information. It is important to consider the requests of current students and their desire to have gadgets always at hand, to make them active participants of the educational process, to show that the XY generation can easily adopt modern technology and to keep up with generation Z.