This article demonstrates how the use of technology to learn foreign languages, and in this case, Italian is gaining the place of old teaching methods. The use of multimedia tools and IT has, in recent years, been widely spread across all levels of language teaching. This paper proposes the use of some tools currently available for the class of (micro) languages, offering some application ideas aimed at the development of receptive and productive language skills, such as mathematical ones, taking into account the cognitive and affective factors that characterize the andragogic didactics, the peculiarities of the Italian LS teaching in non-human faculties and the limitations inherent in the specific learning thanks to social networks, websites and in also very new technologies such as VR (Virtual Reality) and AR (Augmented Reality) which are very useful in the modern educational world. There is no better way to stimulate apprehension through new input. It is also a fact that the standard language learning or other study subjects are less stimulating in the old format, opening books often do not lead to the apprehension of interest by students, on the other hand, it is also known that a lot of technology can induce detachment from reality and mental stress. Defending the validity of technology in learning Italian, it is a fact that the illusionary use of a virtual reality leads the student to a fast learning, making a unique and very intense experience unlike of a teaching book.